Brand new significantly less tedious dueling system!
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Marcus Brody
The Dog


Joined: 09 Jan 2004
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PostPosted: Wed Sep 20, 2006 10:13 pm    Post subject: Brand new significantly less tedious dueling system! Reply with quote

I've completely redone the dueling system, and it should now be much faster and easier. Duels will now occur in three phases, each one using a dice pool consisting of a single base d20 and additional d20s representing the players' actions (and distributed any way each player sees fit). The phases are:

1. Manuvers phase - each player rolls his manuvers pool, chooses a die (usually the highest, unless a player chooses to "go easy" on an opponent or throw a duel), and adds his Precise Manuvers stat to the rolled value. The player who wins the roll adds a die to his dogtail pool. In some situations, Impressive Manuvers may be used here.

2. Dogtail phase - Players roll pools against each other in the same fashion as the manuvers phase, using the Dogtail stat as a bonus. The winner keeps an extra die and rolls to attack in the next phase.

3. Strike/Evade phase - The winner of phase 2 rolls a pool for Strike against his opponent's Evade pool. If the attacking player wins, they hit their opponent for double normal damage.

This may seem kinda tricky, but trust me, we playtested it a little and it should be MUCH faster than the previous system.

Here's an example to clarify anything I didn't explain well:

Quote:
Mass is dueling Zarin. For the purposes of this example, both roll 7k3 for initiative, and thus both gain three dice to add to their pool(s).

Mass puts one action die in each phase, for a total of two in each (2-2-2). Zarin adds two to dogtail and one to strike/evade, for a 1-3-2 setup.

Mass rolls his manuvers pool and gets 11 and 15. He adds his Precise Manuvers (12) and ends up with a value of 27 (15+12).

At the same time, Zarin rolls his single manuvers die and gets 12. He adds his PM (9) and gets 21 (12+9).

Mass rolls his pool of two dice, plus an extra die from winning the first phase, and gets 13, 17, and 2 (which he rerolls to a 14 using discipline). He adds a Dogtail of 8 to the 17 to get 25.

Meanwhile, Zarin has rolled his Dogtail pool of three dice to get 10 15 and 19. He keeps the 19 and adds a Dogtail of 13, getting 32 and adding an extra die to his final pool.

Since Zarin won the Dogtail phase, he rolls his pool for strike (2 in pool plus 1 extra from Dogtail phase). He gets 8, 12, and 16. Zarin adds his Strike of 10 to the 16 to get 26.

Mass rolls his pool for Evade, and gets 10 and 11. He adds his Evade of 9 to get 20.

Zarin's 26 beats Mass' 20, so Zarin hits Mass for double damage. If Mass is still in the air after such a hit, dueling occurs in the same way the next turn. If Mass had managed to dodge, no damage would have been dealt (obviously), and the duel would have continued next turn. With each turn, players can allocate extra dice in any way they choose.



Attentive pilots may have noticed that Breakaway is no longer there.

They are correct. Breakaway will be refunded, and I'm going back to the system of...

Duelist - Strike, Dogtail
Aerobat - Evade, Impressive Manuvers
Aviator - Precise Manuvers, Airplane Repair
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Silverhand
Baby Daddy


Joined: 10 Jan 2004
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PostPosted: Wed Sep 20, 2006 11:20 pm    Post subject: Reply with quote

Seems ok to me. Just need to pump my breakaway into some manuvers and evade I guess. I guess I'll need 4 major stats to be used for dueling,
Manuvers
Dogtail
Strike/Evade

If you don't mind, before the next session, I'd like to playtest again with the duel from last episode with Justin.

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Dovie'andi se tovya sagain. It's time to toss the dice.
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Marcus Brody
The Dog


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PostPosted: Thu Sep 21, 2006 7:35 am    Post subject: Reply with quote

Fine with me. I think you'll be amazed at how much faster this system is. Smile
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Raptor
Sprints McGee


Joined: 04 Jan 2004
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PostPosted: Thu Sep 21, 2006 10:40 am    Post subject: Reply with quote

Sounds alright to me. Again Id like to see how it run too.
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Silverhand
Baby Daddy


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PostPosted: Thu Sep 21, 2006 11:14 am    Post subject: Reply with quote

Look for a PM in your box Mark, I took a look at my stats and sent you what I'd like to do with my refund. To help speed up the time it takes to convert that last stat into the remaining ones.
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Reading - Craft Sequence by Max Gladstone

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Dovie'andi se tovya sagain. It's time to toss the dice.
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Marcus Brody
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PostPosted: Thu Sep 21, 2006 3:18 pm    Post subject: Reply with quote

I got the PM. I'm going to make everyone put their refund into a Dogtail increase, if possible, since Breakaway is more/less consolidating into Dogtail under the new rules.
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Bulkoth
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Joined: 11 Jan 2004
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PostPosted: Thu Sep 21, 2006 5:01 pm    Post subject: Reply with quote

That is just dueling tho, arent those stats useful in other situations?
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Marcus Brody
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PostPosted: Thu Sep 21, 2006 8:46 pm    Post subject: Reply with quote

Techinically all stats are useful in other situations. You can use dogtail in normal combat if you just want to do double damage.
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Silverhand
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PostPosted: Fri Sep 22, 2006 5:35 am    Post subject: Reply with quote

yeah for the refund I thought that you would be able to spend it in any pilot skills, as if Breakaway had never been a stat, how would you have spent it. No big deal though, you get the final word and however it comes out, then that is what happens.
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Still Waiting for - Winds of Winter, The Doors of Stone

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Bulkoth
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PostPosted: Sat Sep 23, 2006 5:16 pm    Post subject: Reply with quote

*shrug* all the refunds thus far have been toward what newly covered what the replaced skill gotten rid of.
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Silverhand
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PostPosted: Sat Sep 23, 2006 6:56 pm    Post subject: Reply with quote

Yes I understand that, but the insp I put into skill x rather than skill y was because skill y had no use to me in an air duel except in the extremely rare occation. Now that skill y is very important to an air duel, being the first skill in order of a duel and possibly giving a bonus to later rounds, I would have not ignored that skill for others that seemed more applicable.

Maybe I'm the only one who feels that way, but it might just be because my manuvers skills are extremely lacking.

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Playing - RIP Disney Infinity, Bravely Second, Fire Emblem

Reading - Craft Sequence by Max Gladstone

Watching - Green Arrow, The Flash, Agents of Shield

Still Waiting for - Winds of Winter, The Doors of Stone

Dovie'andi se tovya sagain. It's time to toss the dice.
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Marcus Brody
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PostPosted: Sun Sep 24, 2006 7:29 pm    Post subject: Reply with quote

If your manuvers lack and your dogtail is high, you're still likely to win in a duel. The dogtail roll is more important.
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Silverhand
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PostPosted: Sun Sep 24, 2006 10:27 pm    Post subject: Reply with quote

i guess so, well I'll abide by your choice as GM and we'll just see what happens.
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Playing - RIP Disney Infinity, Bravely Second, Fire Emblem

Reading - Craft Sequence by Max Gladstone

Watching - Green Arrow, The Flash, Agents of Shield

Still Waiting for - Winds of Winter, The Doors of Stone

Dovie'andi se tovya sagain. It's time to toss the dice.
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Bulkoth
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PostPosted: Sun Sep 24, 2006 11:01 pm    Post subject: Reply with quote

It's not like you don't currently have a horde of xp saved for that next action lol. Hording xp is the way to go!
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Silverhand
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PostPosted: Mon Sep 25, 2006 6:48 am    Post subject: Reply with quote

I didnt horde xp for the next action, I horded insp. And as it is, with the excess refund from the breakaway(what is not enough to give me another point in DT) I will have enough with my horde to get that next action. So its sort of win win either way for me.
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Playing - RIP Disney Infinity, Bravely Second, Fire Emblem

Reading - Craft Sequence by Max Gladstone

Watching - Green Arrow, The Flash, Agents of Shield

Still Waiting for - Winds of Winter, The Doors of Stone

Dovie'andi se tovya sagain. It's time to toss the dice.
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