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Dr. SexBot
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Joined: 09 Jan 2004
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PostPosted: Sat Feb 23, 2008 1:47 pm    Post subject: Reply with quote

I don't really like that, but whatever. I don't think anyone would ever use it. It's less valuable than giving someone the full bonus on anything. If everyone else likes it though I would stick with it. I just don't plan on spending any point in leadership ever. Of course, it was hard to justify ever spending points in leadership since it never directly benefited you. I mean I get that helping your team is good, but how many people put points into leadership after creation? Maybe a captain type character, but we really don't have one.
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Silverhand
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PostPosted: Wed Mar 26, 2008 1:18 pm    Post subject: Reply with quote

Just a thought, Are there any issues people are having atm? I personally am not, just wanted to keep discussion alive. And to bring up the leadership discussion again.

Also, Mark I know that I just got a 4th action, but is there anything we want to do to limit this to say 3 and you get bonuses to intitive or something like that so this does not go to an upper end? Perception and Speed are 2 of my major 3 stats, Grace being the 3rd (though John stomps on me in that now) I intend on making Guin more along those 3 stats, with Int coming in behind them. I was just wanting to open up a discussion into this.

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Viscount
GOLDEN STRONG!


Joined: 12 Jun 2006
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PostPosted: Wed Mar 26, 2008 6:18 pm    Post subject: Reply with quote

I was wondering if a topic like this would be springing up soon. Combat seems to be taking a lot longer now that everyone typically at least has two actions.

Is there a planned ceiling for number of actions?

Maybe like alan said there could be a bonus to intiative, sort of like a stat bonus, instead of an extra action you could add one to intiative rolls, or maybe a type of disapline for intiative. Don't know, just throwing out ideas.

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Marcus Brody
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PostPosted: Wed Mar 26, 2008 8:19 pm    Post subject: Reply with quote

Combat itself really isn't any longer...it's just that more actions make individual rounds of combat longer.

I think actions may need something closer to a full revamp. Even if I go pretty high and cap actions at 5/round, the fact that Guin already has only one fewer action than the most badass dudes in the world is, well, wrong.

I think Trained Init might go away. People don't seem to be having much of a problem getting actions, so TI is looking kind of extraneous right now.
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Bulkoth
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Joined: 11 Jan 2004
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PostPosted: Wed Mar 26, 2008 9:14 pm    Post subject: Reply with quote

I think removing Trained init would just be a temp patch, you would roll most of us from 3 actions to 2 or 2 back to 1 and guin would still be at 3 (i think) or not far from it, and thus we'd just have to look at it again in 2 months.

I would like to see a system where there was some kind of option as to what determined # of actions, I understand that perception and speed make sense as the best choices but perhaps someone has crazy dex or crazy grace, these options are both very important to getting your licks in during a fight and would make sense for initiative. So would Concentration.

I would also like to see daring come into play with actions, perhaps buying an extra one? or allowing daring to buy off botches?

More in a bit

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Silverhand
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PostPosted: Thu Mar 27, 2008 11:56 am    Post subject: Reply with quote

Yeah, I agree that my having 4 actions is extreme and raises the bar to what our enemies will have to be able to do. As I know that I am far from the quickest or fastest person in the world. I am quick and perceptive, but not that much so.
If I remember my stats right, dropping trained ini would give me 2 actions by the normal rules while dropping everyone else back to 1. Well others may have 2 still but I am not privy to their stats. Also I would like to bring about the point that we really do not need to compete with each other, John has a huge grace now, but I'll just divert my character a little differently now because to just keep up with that one stat, I'd have to severely gimp the rest of my char.

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Still Waiting for - Winds of Winter, The Doors of Stone

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Marcus Brody
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PostPosted: Thu Mar 27, 2008 6:43 pm    Post subject: Reply with quote

The problem isn't you guys as much as me having to roll buckets of d20s for npcs. I think I'm just going to fix it on my end.

Now back to our regularly scheduled leadership discussion.
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Viscount
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PostPosted: Thu Mar 27, 2008 6:48 pm    Post subject: Reply with quote

Look down here once.
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Marcus Brody
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PostPosted: Thu Mar 27, 2008 9:47 pm    Post subject: Reply with quote

Look down here once.
l
l
l
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\/
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Viscount
GOLDEN STRONG!


Joined: 12 Jun 2006
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PostPosted: Thu Mar 27, 2008 11:33 pm    Post subject: Reply with quote

sigh... only 273 more days till, hopefully, i get another chance at it
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Bulkoth
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PostPosted: Sat Mar 29, 2008 5:13 pm    Post subject: Reply with quote

That post is going to be really confusing for someone to read when we're 40 trolling the boards and your sigs don't make any sense in context.

Mark perhaps it would help if you explained to us what the actual purpose of Leadership was from the beginning so we can suggest a new mechanic that shares the same goal without forcing strained RP

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Marcus Brody
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PostPosted: Sat Mar 29, 2008 8:13 pm    Post subject: Reply with quote

The purpose was to have a bonus system to represent the effect of an inspiring speech, expert advice, etc. It doesn't necessarily have to stay that way.
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Silverhand
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PostPosted: Mon Mar 31, 2008 11:33 am    Post subject: Reply with quote

Perhaps do an xp return funnel into a stat that would define your character. Milliardo = Charisma, Neil = Dex, Guin = Speed, Gordon = Grace, Frost = ? don't know him well enough.

Or perhaps a straight Charisma funnel, Though I would petition for a dif stat for Guin as she is not a people person.

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Playing - RIP Disney Infinity, Bravely Second, Fire Emblem

Reading - Craft Sequence by Max Gladstone

Watching - Green Arrow, The Flash, Agents of Shield

Still Waiting for - Winds of Winter, The Doors of Stone

Dovie'andi se tovya sagain. It's time to toss the dice.
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Marcus Brody
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PostPosted: Mon Mar 31, 2008 11:47 am    Post subject: Reply with quote

Sure, I could do a straight charisma funnel, but then I still don't have a system to show what kind of bonus you can give for being inspiring to others.
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Silverhand
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PostPosted: Mon Mar 31, 2008 12:10 pm    Post subject: Reply with quote

Perhaps its either a bonus equal to or half of rounded down your char to a round for an inspiring speech. Perhaps it could cost a daring to use the super speech ability. So it could work like this, I'm using Gilliam as a basis with fact stats as Guin sucks at this kind of thing.

Cpt. Grey gives an epic speech to the men on the bridge of the ship. He spends a daring to activate his Leadership ability.

He rolls a 10 on his speech + 6 for his Charisma + 4 for the point of Daring spend. All people who hear his speech and are moved by it get a bonus of 10 (10+6+4/2) for the next round of actions.

It could be a lasting effect as well, perhaps a decay by half again rounded down. So the first round bonus of the above example would be 10, the second round would be 5, third: 2, fourth: 1, fifth: back to normal.

At that point an action could be spent to give a battle field speech and turn the tide.

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Playing - RIP Disney Infinity, Bravely Second, Fire Emblem

Reading - Craft Sequence by Max Gladstone

Watching - Green Arrow, The Flash, Agents of Shield

Still Waiting for - Winds of Winter, The Doors of Stone

Dovie'andi se tovya sagain. It's time to toss the dice.
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