Joined: 11 Jan 2004 Posts: 7667 Location: State College
Posted: Tue Jan 23, 2018 9:37 pm Post subject:
Thankfully they are both still in development, so there is a 90% chance they will never finish them and we'll be safe. _________________ Currently playing: Whatever we have players for
Reading: Nemesis, Paddle your own canoe
Obsessing over: Asheron's Call
Joined: 09 Jan 2004 Posts: 10585 Location: floating bumpercar
Posted: Tue Jan 30, 2018 2:29 pm Post subject:
Insomniac theater presents: A list of unsorted impressions of My Time at Portia.
Played about 3 hours of the demo so far (and will probably play more, if that tells you anything).
TLDR: The good stuff is very good. It's maybe a bit grindey. The bad stuff is all easy to fix, and doesn't get in your way too much. Overall, it's good, and it could easily be excellent with another six months of work. In its current state, I'd probably buy it if it went on sale for $10.
-The world is beautiful. It's got the big, fun city design of a Kingdom Hearts game. Enemies have a whimsical JRPG feel to them (e.g. Panbats -- floating pandas with bat wings and giant syringes). Everything is bright and pretty without crossing the line into syrupy (for the most part...I still haven't been able to bring myself to axe-murder one of the prancing pink llamas that live in the field by my workshop).
-A lot of mechanical stuff feels unrefined, but never enough that it ruins the game. If you want to chop a tree or mine a stone, you need to center it in your view until a health-bar appears for the target. I wouldn't call this fiddly, but it IS possible to misalign yourself, even from fairly close, and you can whiff (which takes as much stamina as any other swing). When fishing, you get very little feedback on what you should be doing in the minigame (though the non-demo version seems to have a more clear fishing mechanic).
-The camera movement feels a bit spongy, and horizontal movement is faster than vertical. It's also slower indoors than out. All of these things are annoying, but I didn't find myself dwelling on them after the first few minutes of play.
-The audio needs work. What's there is good -- overworld music is pleasant, chopping/mining sounds are fine. Combat music has a too-long intro, and I was almost always done with a fight by the time the actual song kicked in (then immediately faded out). There's no sound during conversations (not even a murmur to simulate voices, or a text-scrolling noise). Likewise, there's no sound while you're fishing -- no splashing, no effect to indicate how you're doing in the minigame, etc. Fixing all of this would do a LOT for the game.
-I had no idea what to do with myself after the first three days or so...I had mined all of the tiny rocks my pickaxe would break, and I wasn't getting enough materials to improve anything or complete the first big crafting contract. After I figured out what I was missing, it was fine, but days 4-6(?) of the first 10 felt a little pointless. This wouldn't be a problem on a second playthrough.
-There's a fat pink cat wandering the road outside of your house. You can make friends with her. For some reason, her behavior pattern doesn't change when it's raining.
-Speaking of rain, villager behavior mostly (entirely?) doesn't change either, but they all wear umbrella hats. I thought that was a nice way to handle weather. There's a four-season year, and every screenshot I've seen of the later seasons looks really pretty. That being said, I think they kind of cheat by reskinning the grass and leaves white for the winter. Not a big deal.
-More on behavior: The mayor called a town meeting on day 5(?), and several townsfolk were assembled in the square, but none that I spoke to had any different dialogue during that event than their usual. One of them seemed to think she was still inside of her shop. This sort of thing is obviously an easy fix, given the game's lack of voice acting, but it speaks to the current state of things.
-Your tools don't wear out, and you don't pass out from running out of stamina. Sprinting does take stamina, but you move decently fast without it. Once out of stamina for the day, you can still use your crafting stations and buy/sell stuff, and you still move at full speed. I didn't find the stamina system overly restrictive after the first day or two (during which I blew a lot of it by sprinting, without realizing it).
-There is farming, but I've had zero opportunity to do any so far, so I guess this is at least half-Minecraft compared to Stardew Valley? Crafting certainly seems to have a far larger focus than in SV.
Joined: 02 Apr 2007 Posts: 1448 Location: Only non-mod
Posted: Wed Jan 31, 2018 10:56 am Post subject:
Thanks for doing the heavy lifting. This games sounds intriguing and from what I've read of your initial impressions, it sounds like I would like it. _________________ Reading: Articles on basic house renovation
Playing: Always, Sometimes Rocket League
Watching: Videos on basic house renovation and Caravan Palace music videos
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