North American Travel Guide [updated: 03/31/07]
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Marcus Brody
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PostPosted: Fri Apr 22, 2005 11:39 am    Post subject: North American Travel Guide [updated: 03/31/07] Reply with quote

This is what I have of the North American Travel Guide so far. I'll add the rest when I finish working on it in my secret Admin lair. Comments are encouraged.



I'll most likely be making this an official part of the Player's Guide later, but for now, I'm just posting it on here. This is a listing of several important things about the world, major city descriptions, etc.

If anything is found to be somewhat historically inaccurate, it's probably due to the alternate history.

If anything is massively, wrongly inaccurate, post it and I'll respond.

This will be the North American Travel Guide.
* indicates the presence of a major airship dock/depot.


-------Major Cities-------

United States

Juneau:
This is the largest city in the Alaskan Territory. Juneau is only accessible by sea or air, and thus many airship captains earn an easy and steady income by moving cargo from Seattle to Juneau. Juneau serves as a staging area for many hunting and exploration trips into the great white north, and is vital to the fur trade and (now waning) whaling industry.

*Los Angeles:
Rapidly expanding center of the relatively new movie industry, home to MGM, Warners, Howard Hughes, and many others. Though studios have existed in France and Italy for years, Hollywood is now beginning to compete fiercely in the international market - especially in the popular genre of airborne adventure. Many air travelers use LA as a stopping point, taking a train to the surrounding cities of San Diego, San Francisco, and Las Vegas.
Key Word - Glamour

San Diego:
The current home of the U.S. pacific fleet, San Diego sits in the shadow of LA, while managing to retain a favorable income from eastern tourism. The city features one of the first Jazz clubs founded on the west coast, the Creole Palace, in the famous Hotel Douglas, as well as a handful of popular amusement parks and museums. San Diego, while not specifically a center of aircraft development, is home to Ryan Airlines, a respected developer of custom aircraft.
Key Word - Tourism

San Francisco:
A former gold rush town, SF retains a very 'old-west' feeling of relaxation. A handful of nightclubs and cabarets keep the locals in business throughout the year. Many tourists alternate between SD and SF while vacationing on the west coast. From late spring to early fall, the San Francisco bay is well populated with recreational boats.
Key Word - Relaxation

*Seattle:
Founded in the mid 1850s, Seattle has become a major center for west coast sea and air traffic, and has blossomed into a formidable shipping hub. The city maintains a mutually profitable trade relationship with local indian tribes, and serves as the home port for the world famous Crownstar Pacific luxury airline.
Key Word - Commerce

Las Vegas:
A city of two faces, Vegas appears rather calm and dull on the surface, especially since the passage of a strict prohibition on gambling in 1907 (to the point where the flip of a quarter can be considered a crime). Underneath this exterior, the gaming industry thrives, packing hundreds of speakeasies and underground casinos. Frequent raids and arrests have done little to eliminate this 'problem.'
Key Word - Vice

*Phoenix:
Though not a major city in and of itself, Phoenix is the home of the renowned Phoenix Airframe Incorporated, one of the most popular aerobatic chasis manufacturers in the southern United States. The city caters to the upscale needs of businessmen and private buyers looking to establish contracts with PAI. Phoenix maintains a small railroad line to nearby Flagstaff, the home of its Grand Canyon Aerobatic Testing Range.
Key Word - Aerobatics

*Salt Lake City:
Pilots from all over the world flock to the Great Salt Lake year round for various forms of aerial sport. Seaplane races using the lake as a runway are very popular, as well as a series of extremely challenging aerobatic and precision flying and bombing games using the various abandoned mines scattered around the city.
Key Word - Competiton

*Denver:
An all-purpose refueling and resupply stop for airships. Denver caters to all types, boasting numerous parks, clubs, and resorts. Most notably, Denver serves as a connection to the mountain estate of the mysterious Dr. Martin Oakspire, who hosts several odd but prestigious invitational flying games yearly.
Key Word - Transit

*Bismarck:
This North Dakota city is a recent addition to the United States, being a former part of the Dakota indian territory. Considerable turmoil stemming from friction (both on the ground and in the sky) between Indian groups and fur traders has made the area somewhat dangerous, but many still use the city as a staging and resupply point on the way to profitable hunting and trapping in Canada.
Keyword - Trade

San Antonio:
A city of bizarre regional spectacle, San Antonio features those skilled pilots who are simply too strange for Salt Lake City competitions. Local events include such tasks as skydiving onto an angry steer, roping a bull from a plane, and (via train to nearby Corpus Christi) Airship/Bomber deep sea fishing. Tourism flourishes in the city, and a highly skilled local defense force (along with the LSAM) keeps the city safe from Mexican and Carribbean raiders and pirates.
Keyword - Games

*Dallas:
While fairly unnoteworthy as a tourist destination, Dallas serves as a railroad connecting point to San Antonio and Houston, as well as the headquarters of the Lone Star Air Militia, a highly prominent southern air defense force.
Keyword - LSAM

Minneapolis:
The head of the navigable Mississippi, Minneapolis is often of relatively little interest to airship captains, with the exception of a few air and sea sporting events (naturally, using the river as an area of competition). In recent years, the city has struggled to make itself more appealing to airship traffic in order to compete with Bismarck, going so far as to propose a downriver race open to all comers -- land, sea, and air.


Last edited by Marcus Brody on Wed Mar 21, 2007 10:12 am; edited 3 times in total
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Bulkoth
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PostPosted: Sat Apr 23, 2005 11:19 am    Post subject: Reply with quote

i like the guide so far but it seems pretty western oriented, i need some info on the eastern sections, if i recall correctly thats where msot of the weapons developement of then, and now occured so it would be nice to learn some about the eastern seaboard
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Marcus Brody
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PostPosted: Sun Apr 24, 2005 8:31 pm    Post subject: Reply with quote

I'm working west to east. You'll get it when I'm done.
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Bulkoth
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PostPosted: Wed Jun 01, 2005 4:18 pm    Post subject: Reply with quote

Any word on this yet? I'm not trying to rush it just want to know a little more about the world.
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Marcus Brody
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PostPosted: Wed Jun 01, 2005 9:05 pm    Post subject: Reply with quote

Bah...I'm being a huge slacker...I need to get back to it. I wish I could be productive at work. Sad
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Marcus Brody
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PostPosted: Tue Oct 04, 2005 1:41 pm    Post subject: Reply with quote

Well dang...guess I'll need to finish this, won't I?


Heh.
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Bulkoth
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PostPosted: Tue Oct 04, 2005 6:29 pm    Post subject: Reply with quote

If you ever want to let us loose in the world.
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Marcus Brody
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PostPosted: Tue Oct 04, 2005 8:06 pm    Post subject: Reply with quote

Well...I kinda did. Kinda.
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Dr. SexBot
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PostPosted: Tue Oct 04, 2005 8:20 pm    Post subject: Reply with quote

Hey guys lets really screw mark over! Lets just ignore whatever NEAAZ tells us and go somewhere he doesn't want us to go. It's fool-proof! We could even...what's that?...the Morning Star you say...and the Evening Sun...well maybe they...no...to shreads you say ::tsk tsk::

Last edited by Dr. SexBot on Wed Oct 05, 2005 12:35 pm; edited 2 times in total
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Marcus Brody
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PostPosted: Tue Oct 04, 2005 10:38 pm    Post subject: Reply with quote

To be honest, they'd probably just fire tow cables at the Lady and drag her back to the island. Wink
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Dr. SexBot
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PostPosted: Tue Oct 04, 2005 10:40 pm    Post subject: Reply with quote

Never! I would modify the engines with my mad skills and tow them wherever we wanted to go!
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Marcus Brody
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PostPosted: Wed Oct 05, 2005 5:12 am    Post subject: Reply with quote

Dosen't matter what you do to the engines when they've been shot out from range. Wink
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Marcus Brody
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PostPosted: Wed Oct 05, 2005 6:20 am    Post subject: Reply with quote

Dr. SexBot wrote:
Hey guys lets really screw mark over! Lets just ignore whatever NEAAZ tells us and go somewhere he doesn't want us to go. It's fool-proof! We could even...what's that?...the Morning Star you say...and the Evening Sun...well maybe they...no...to shreads you say ::tsk tsk::


Actually, you might be fine, since to your knowledge neither of those airships exist. Wink
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Dr. SexBot
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PostPosted: Wed Oct 05, 2005 9:26 am    Post subject: Reply with quote

what the hell are they then? Wink
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Silverhand
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PostPosted: Wed Oct 05, 2005 10:16 am    Post subject: Reply with quote

Well it is the evening star, I cant remember what the other was. I was not around when it showed up.
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