Inspectres

 
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Jacob
HATES FIREWORKS


Joined: 11 Jan 2004
Posts: 3270

PostPosted: Tue Sep 27, 2016 8:16 pm    Post subject: Inspectres Reply with quote

In Lieu of L5R this Friday, I'll be running a game of Inspectres for anybody who can show up. It is a light-hearted comedyish RPG in the vein of Ghostbusters. Here's the Blurb:

InSpectres is the critically-acclaimed game of ironic horror, tragic comedy and mind-blowing property damage. Battle the forces of darkness and try to keep your business afloat in a world of ghosts, demons, vampires and IRS agents.

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Marcus Brody
The Dog


Joined: 09 Jan 2004
Posts: 10585
Location: floating bumpercar

PostPosted: Tue Sep 27, 2016 10:30 pm    Post subject: Reply with quote

Sounds good. Do we need to do any sort of character creation/prep/etc?
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Jacob
HATES FIREWORKS


Joined: 11 Jan 2004
Posts: 3270

PostPosted: Wed Sep 28, 2016 10:09 am    Post subject: Reply with quote

It's a modern day setting. You need the following:

Name: ex. John Justpickaname
General Personality: ex. Cheerful, Upbeat, Morose, Paranoid, Excitable

Talent: One or two words that describes Skillset from your life before becoming a foe of the supernatural. The more general is better so you can apply the bonus you get from it to more things. Ex. Mechanic, East Asian Studies Major, Couch Potato, Electrician, Systems Administrator, Author, Bodyguard etc.

Dice: You have 9 dice total to place into 4 skills. You can't have more then 4 or less than one in any skill. My suggestion is to have one specialist for each field.

Academics - You roll this for research/knowledge, ideas, information. Brain stuff.
Athletics - Physical Activities and combat. Body Stuff
Technology - Creation and maintainence of your equipment and tech in general. Tech stuff
Contact - Ability to talk to and interact with people. Social stuff

And that's it really. There are character sheets for this stuff but it's so little we can fill them out when you guys show up. It's a rules-light system that encourages improvisation while giving the characters agency to add to and determine the course of the story directly. As GM I have a general idea of what's going on on the Job, but if you roll well enough YOU get to tell ME (and everyone else) what's "really" happening.

Example Character creation from the book:

The first step is to come up with a name and basic personality.
I name my agent Mitch Dawson and decide that he’s a drama student working his way through college. Mitch is smart-alecky and romantic, with wild ideas about what really goes on within haunted houses. Boy, is he in for a shock. My concept for the character is to play him as impatient, a bit clueless and kinda full of himself.
The second step is to distribute nine skill dice among the four skills. I decide that Mitch’s strongest area will be Contact, so three dice go there. That leaves six dice to spend, so I place two dice into each of the three remaining skills.
Finally, Mitch needs a Talent. Actor seems appropriate but not very interesting. Theatrical Combat has more style but it’s a little too limited. Then it hits me: Theatre Major. Mitch brings his knowledge of the dramatic arts to the company. He can quote Shakespeare, swing a prop sword, emote on cue and handle a lighting rig. Cool!

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