But Seriously, New Rule Changes

 
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Marcus Brody
The Dog


Joined: 09 Jan 2004
Posts: 10587
Location: floating bumpercar

PostPosted: Mon Apr 06, 2009 1:21 pm    Post subject: But Seriously, New Rule Changes Reply with quote

I think I'm going to revamp some stuff related to combat. I want to make strength a more useful skill, so I'm probably going to change how it affects damage rolls. I also need to do something with multiple actions, since we're getting to the point where I have to roll an obnoxious amount of d20s if you guys fight a few people who aren't chumps.

I have some ideas, but for now I'd appreciate it if everyone could PM me their current:

-Speed
-Perception
-Trained Init
-Strength
-Any advantages/disadvantages related to combat


Gracias.
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Silverhand
Baby Daddy


Joined: 10 Jan 2004
Posts: 2354

PostPosted: Tue Apr 07, 2009 3:00 pm    Post subject: Reply with quote

sent
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Marcus Brody
The Dog


Joined: 09 Jan 2004
Posts: 10587
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PostPosted: Sun Apr 19, 2009 5:03 pm    Post subject: Reply with quote

It'd be pretty great if anyone other than Alan could send me some stats.
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Viscount
GOLDEN STRONG!


Joined: 12 Jun 2006
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PostPosted: Mon Apr 27, 2009 2:16 pm    Post subject: Reply with quote

Sent
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Bulkoth
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Joined: 11 Jan 2004
Posts: 7668
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PostPosted: Wed May 06, 2009 8:03 am    Post subject: Reply with quote

Sorry, my RPG stuff is buried in a giant spring cleaning fiasco right now. I'll try to get them for you tonight.
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Bulkoth
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Joined: 11 Jan 2004
Posts: 7668
Location: State College

PostPosted: Wed May 06, 2009 4:06 pm    Post subject: Reply with quote

4-Speed
8-Perception
2-Trained Init
4-Strength
Any advantages/disadvantages related to combat : none currently tho I'm working on it

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